A Very Quick Guide To Single Point Perspective

A Very Quick Guide To Single Point Perspective

Here is a quick guide to sketching in single point perspective for interior spaces.

  1. Draw the far end of the space in proportion/to scale E.g The rear wall.

2. With a light pencil (and a straight edge, if you have one to hand) draw a horizon line across the page. This should be positioned at approximately eye level from the back wall.

3. Now pick and mark the desired vanishing point. In the example above the vp/viewer has been positioned along the lefthand wall.

4. Now lightly project lines from the vanishing point through the corners of the back wall. Extend these lines more heavily past the corners to establish the limits of the internal space.

5.Now you can populate the space with object etc by projecting any later ‘horizontal’ line which run between foreground and back ground into or from the vp.

6. Finally, when including entourage (people) in the sketch, ensure that the eyes line through with the horizon, this helps to maintain the scale and depth of the sketch.

It’s a simple technique, but with a little practice can be very effective.

Thanks for reading,

Sig

This quick little tutorial has been adapted from Matthew Frederick book ‘101 Things I Learned in Architecture School’ and great little read that i highly recommend.

Some Rendering Practice & Walk Through

Its been a while since i put together an architectural render, so i thought to myself ‘Steve, you should really get some practice in’. So while my better half is on a night shift i decided to put this together.

Render

Now, its not perfect, as this is more a practice piece and experiment than a clients work, but to build the model, render and finish via image editing this took about 7 hours in total. And to be pretty honest, i wasn’t in much of a rush. But still, i think thats a pretty respectable time.

The model is loosely based off of the Stradthaus building in Hackney, which is a personal favourite of mine. So much so it will more than likely feature quite heavily in my Hons dissertation. For anyone interested, the Stradhaus is the tallest timber building in the UK and is a very interesting construction when looked at from not only an aesthetic view point but also an engineering one too.

Heres the photo i used as the basic back/foreground

dc16044dce508a077ba26949242e0ad8

So heres how it was done, first i build a pretty simple rough and ready model in sketchup.  Apart from the ground each floor is an identical component simply rotated to provide the desired layout.

SH ol

From there i simply added a few very basic colours, notice i haven’t added any textures, this could have added a little extra detail but on a model like this i didn’t feel it was necessary. Although a little superfluous, there is one material which is used for the windows.

SH Colours

Now the sketch up model is ready for a speedy render (+alpha render) in indigo RT. Heres the result.

Untitled-1

This is where i now import everything into my image editing software. Up till now only 2 or so hours have gone by, editing the image into something useful takes by far the longest amount of time. And there you have it, the ‘finished’ piece.

Render

If you would like a break down of any particular techniques or a run through of what i get up to in the image editing software please leave a comment below or drop me an email, i would be glad to help out (thats if i can), and on the flip of that, i would appreciate any critique, so if this is your bread and butter i would love to hear from you.

Thanks for reading!